Moar Save Slots The Moar Save Slots mod is one mod that all owners should use. Don't Starve has a meager five save slots as standard, which makes trying out other characters across different worlds.
- Don't Starve Save Slot Mod 1.7.10
- Don't Starve Save Slot Mods
- Don't Starve Save Slot Mod Apk
- Don't Starve More Save Slots Mod
- Don't Starve Save Slot Mod 1.12.2
To sync this checklist with data from the Drops Reset Countdown mod, locate and select the JSON file you exported from the mod below. The exported JSON file is located under the Steam Directory at: steamapps common Don't Starve Together mods workshop- export. A 'Don't Starve' Mod written in Lua for adding save game slots to the Play menu - ifatree/moar-save-slots.
This guide provides detailed and Casual info about all the buttons and UI of the game, unless they are very obvious.In case you are a new player/ wonder what a button does or how to find something, I hope it helps you.
Other Don't Starve Together Guides:
- Guide to the Characters.
- When and How to Find Glommer.
- The Gorge / Quickstart and Beginners Guide.
- New Achievements of The Gorge (Gorge Mastery).
- Detailed Biome Guide / Forest.
- How to Play: Webber.
- How to Play: Wigfrid.
- Twitch Drops Guide.
Play!
After pressing this button, you will have the option to choose between playing offline, (By clicking on 'Play Offline' button in the Pop-up) or online, (By waiting, only).Playing offline you will not have access to Skins, and cannot join other servers. (Obviously).
Browse Games
It will lead you to servers list, that includes two tabs at the right side:
Filters:
- Connection: To find online/ local servers.
- Play style: Choose to see specific server style; There are 4 styles at total; Social, Cooperative, competitive and Madness. Doesn't matter? press 'Any' in the new page.
- Game Mode: Choose to see only Survival,Wilderness, or Endless servers.
- Season: Shows the servers that are currently (Real-Time) at the chosen season.
- PvP: Player vs Player enabled or not.
- Mods Enabled: To see modded servers or not. (Modded servers may cause lags, crashes, or low FPS)
- Password Protected: To choose between public/ private servers.
- Server Types - Hosted: The server is dependent on whether or not admin is playing (Joined) or not; If they quit, the server will be closed. Dedicated: The server is not dependent on admin, but on their computer. With high chances, this servers will stay online for longer. (Klei dedicated servers have special colored titles in front of them.)
- Previously Visited: To find a server you've played on before. (If the world in that server regenerates, or if the server restarts, the server will no longer show up if you turn this filter 'on')
- Friends: To show/ don't show servers with your Steam friends (Currently) playing on them.
- Steam Groups: If you are part of a [Steam] group associated with this game, you can turn this filter on to see the related server.
- (Rest Is obvious)
- Clicking 'Reset Filters' will restore the default settings.
Details:
Choose a server (Single left click on it) from the list, to respectively see:
- 1. Server's Name,
- 2. Server's Description that is written by its admin,
- 3. Mod: Shown by a wrench logo; It will provide shortcuts to workshop.
- 4. View Tags: Shown by a tag logo; Provides info about server's language, if vote-kick or caves enabled, etc.
- 5. View World: Shown by a globe; Will open the world settings page, that is edited/ not by the admin when they created the server. (To see if hound attacks is enabled, for example.)
- 6. View Group Profile: Shown by a red flag; It will lead you to Steam, to the associated group page.
- 7. View Players: Shown by anonymous avatar; To see which players are currently playing in the server. The con-rod in front of the player's name, will lead you to their profile page at Steam, if clicked.
- 8. Toggle Server Name: Shown by some stars (*) ; To show the selected server's name as stars (*).
- 9. The question mark in front of Endless, Survival, Wilderness, will provide more info about these topics.
- 10. Season.
- 11. How many in-game days the server is advanced.
To join a server, select the server from list by a left click, and then press Join button. Or double click on the server name at the list.
Host Game
It will lead you to the page where you create your own server, to play online/ offline, alone/ together. At the left side, you have 5 slots; Each of them holds a unique world you've created.To start creating a world, first choose a home slot.
The world making page includes these tabs and options.
Settings:
- Choose Server Play style.
- Publicly visible server name. (Depending on settings).
- Publicly visible Description. (Depending on settings).
- Choose to make server Public, Friends Only, Local Only. or Steam Group.
- Enter a password. (You don't need to remember it if you are not gonna share it, since you can Resume World without entering it again/ or can simply delete the password later).
Forest:
Here you can customize the upper world or just leave it default. These settings belong to the upper world, which includes all biomes, but doesn't affect caves.
Caves:
'Add Caves' will create a similar page in the 'Forest' tab, but it only allows you to modify underworld settings. To enable caves and run the server without any problems (Crash/ Lag/ FPS drops) , you will need a good amount of PC resources and decent specs.You can click 'Remove Caves' button in the same page, to disable it for your server.
Rollback:
Shows 5 different in-game dates, to choose from and load the selected date. It will ask for conformation first. (Y/N)
Item Collections
First Page
- History of Travels: Shows all past events that were once live in this game, and the related achievements. If you've participated at any, it will also show your progress.
- Recent Discoveries:Shows the last Item/ Chest you've received.
- Spools:Shows the amount of Spool you currently have.
- Often Killed By:Informs which mob/ condition you've failed to most. (It's not very accurate.)
- Friendliest Friend:Picks a usernames between players you've played with most, and shows. (It's not very accurate.)
Curio Cabinet
Wardrobe: Here you can pick a character to customize their outfits. (Elegant survivor head items can only be found here and in Steam inventory.)After clicking on a character, in the new page, At the right side of the screen, Above the default avatar of the character's head, there are buttons (Filters):
A. The save Icon near the Spool image: shows the 'Clothing Presets'. After customizing your looks for the current character, click on it and pick a slot to save the current set, for easy access later in the game/ fast clothing switches; You can choose (wear) a set by clicking on the green tick.
B. Head - Shows the Skins that affects character's overall appearence, including head and hair. (Rarity: Only Elegants and Heirloom Elegants.)
C. Body - Shows outfits from all rarities that affect the body. (Sometimes they are overalls)
D. Hands - Shows gloves.
E. Legs - Shows pants.
F. Feet - Shows shoes.
The 'Undo Changes' button below the character's model, will only undo the current modifications. (It will not remove all outfits.)
You don't need to manually change your modifications (Except when you are saving presets). If you are done customizing, click 'Accept Outfit' at the left side. You may need to adjust filters again in each section.
Belongings:
Shows the Skins for tools, weapons, wearings, pets and buildings. The cart logo near the scroll, will take you to shop, and adjust the filters of it automatically, based on the item you are currently viewing.
Emotes:
These are the animations like dances that your character performs at public. (Psst! you don't need to write a command in chat to do emotes; there is a mode for that.)
Emoticons:
These are the emojis you send at in-game chat. Can be used by writing the command that is described in the same page, or by using mods.
Portrait Frames:
Shows and selects the background image for the characters. (Select for each character, by using the arrows under the model.)
Profile Icons:
Shows and selects the tiny avatar near the background, for the characters. (Select for each character, by using the arrows under the model.)
Vignettes:
Shows and selects the images shown in all loading screens. (Apart from the one when you start the game.) Select which photos to be shown by clicking on them on the right side. Green check means it's selected.If more than one photos selected, game will randomly choose and show on each time.
Filters:
- Owned Filter, With Chest logo: If turned on, will show only the items you own, if turned off, will show all related and available Skin items.
- Weaveable Filter, With Spool logo: If turned on, will show the items that can be weaved using your Spools. If turned off, you will also see items that cannot be weaved by Spool.
- Survivor Filter: If enabled, will only show items that are introduced to belong to a specific character. (Which is the one you are currently modifying.)
- Sort Mode: Sorts items by:
- Owned Count: (It's good for finding duplicates.)
- Release Date: Sorts based on item's release date. (Good for finding event items.)
- Rarity: To find most precious items.
- Name: To find a specific item.
Buttons:
- Unravel: Takes (Deletes) the selected Item from your inventory, and gives back the mentioned amount of Spool.
- Weave: Takes mentioned amount of Spool from you, and unlocks the item.
- Con-rod: Will take you to Steam community market, associated with the selected item.
- Ensemble: If you see this button when selecting an item, it means that the item is part of a collection, that if it's completed (Collected all related items), it will reward you with the mentioned item. To see the collection items and the reward, click on this button and read the pop-up.
Treasury
Shows Chests. (It's often empty, unless there is an event running.)
History
Encounters:
- To find/ remember a player you've played with before in a server.
- 'View Player' Button will lead to selected player's Steam profile.
- 'Remove Player' Will delete their history from this page.
Obituaries:
Recorded history of your fails (Deaths) with info about the server you've played in, the cause and in-game survival days.
Trade-Inn
The con-rod icon on the right side will take you to Steam community market, all items for DST.
Your owned trade able items is shown in the left side. You need to pick at least 6 of them, and click Trade button to receive only 1 item in higher quality. The trade is between you and the game.(Using this trade section is not recommended.)
Redeem Codes
If you've purchased a If you've purchased a merchandise that promised an in-game code, then you should enter that code here to receive an exclusive item/ Skin.
Shop
You can adjust the filters at left side.'Buy Now' buttons will cause a Steam Transaction pop-up.
Options
Settings
Input Device: Select the device you are playing with. If a controller is connected, it will show up here.
Vibration: Enable or disable camera vibration.
Sound FX Volume: Sounds of button pressing, and all in-game action sounds. (Such as chopping a tree.)
Music Volume: Default game's music. (Will play time to time in-game, not always.)
Ambient Volume: Background noises of birds, water, wind, etc.
Show Passwords: Whether or not to display passwords in filtered star (*) format, when creating servers, or joining one.
Auto Subscribe Mods: If enabled, will download all the related server mods that are enabled in a modded server, if you join it. Otherwise, you will need to manually download them from Steam Workshop.
Wigfrid's Umlauts: When the character Wigfrid is quoting, and mentioning the letter O, she will mention it as Ö if the this option is enabled. Otherwise you will never see the letter Ö.
HUD Size: Determine the size of the crafting and inventory tab in-game.
Data Collection: Read the Privacy Policy for more info. By default, it's on, otherwise, you will not be able to play online.
Screen Shake: Choose if screen shakes when giants moving nearby or the player is taking damage.
Distortion: To enable/ disable distortion of in-game animations/ images.
Bloom: To enable/ disable bloom of in-game animations/ images.
Full Screen: If enabled, has 3 sub-settings: Resolution, Display and Refresh rate.
Small Textures: It's the quality of textures; if you have high spec PC, turn it off, otherwise, turn it on.
Notebook Mode: Another option that reduces details of some animations/ images in-game. Enable For low spec PC.
Controls
The only notable option here is the Attack and Force Attack settings. If you don't want to press two different buttons to attack something, simply change both of these to a single button (Recommended, F). It may cause some problems (Like attacking walls when nearby) but you will get used to it eventually.
Mods
Get Mods: Shows mods that you may/ not own. Clicking on any of their names/ 'More Mods' button will lead you to Steam workshop.
Server Mods: These are attached to your server/ world, and others can't join if they didn't subscribe to them, if enabled.
- Shows server mods that you've currently subscribed to.
Client Mods: These are your personal mods that you can carry to all other servers.
- Shows client mods that you've currently subscribed to.
- To enable/disable any of mods, check/clear the checkbox near it.
- The bolt logo under the mods name indicates if it's configurable or not. If it contains a bolt logo, click on the mod, and then at the right side of the screen click on the bigger bolt logo to configure the mod.
- The more info button (Globe Logo) at the right side of screen, Takes you to the mod's Steam workshop page.
- The sweep logo at left side will delete (Unsubscribe) all your mods in all sections; It will ask for confirmation first (Y/N)
- The three arrows logo near the sweep, will update all your subscribed mods. It will also ask for conformation first. (Y/N)
Main Menu
Under the Quit button, there are 4 shortcuts:
Data - Will take you to your documents - Klei - DoNotStarveTogether file at your PC. (These are backups and hosted worlds.)
Account - Will take you to Klei's official website, to register, manage your Klei account and it's settings.
Forum - Will take you Klei's official forums.
Games - Will take you to Klei's developer page at Steam.
The rest of the windows shown at right side, are updated regularly, and have different functions and shortcuts attached to them. It's simply game's newspaper; You can notified from here, if a new events, twitch drop, updates or sales available.
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- All Dont Starve Together Guides!
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When it comes to staying alive in Don't Starve and Don't Starve Together a lot can come down to whether or not you have an accessible light source nearby.
I'm sure we all know how frustrating it is when you're far into your game when you run out of either Grass or Twigs. 'Why is it that I am always missing only one of one or the other?' you question yourself and as you start getting hit by Charlie for the first time, you open your eyes and realize you're Winona and you've taken no damage.
As you close your eyes again you start taking progressive damage from Charlie, ultimately leading to your death. Whammo, game file deleted, the server closed, it's all over Buckaroo.
So what are the different ways players can keep an area properly lit? What are the easiest ways of making sure that your fate isn't sealed by the darkness?
Well, it's going to depend on what version of Don't Starve you're playing and whether or not you're using any mods.
The following guide will take you through all of the methods players will be able to provide themselves with light and strategies for all versions of Don't Starve (DS, HAM, RoG & SW) and Don't Starve Together (DST).
CHARACTERS & CHARACTER PERKS
WX-78
I'm going to start off the list of portable light sources with WX-78 who is also considered one of the top characters to choose in Don't Starve.
Without going too far into it, WX-78 can be used as a portable light source when he is hit by lightning. Players can either wait until Spring, regular rain or can even storm the Ruins in order to get struck by a lightning bolt in the early game.
Once WX-78 has been struck by a lightning bolt he will glow for about a day.
If players are playing Don't Starve Together thinking of teaming up with a Wickerbottom since she will have access to The End is Nigh, which will summon lightning strikes.
WILLOW'S LIGHTER
Although Willow isn't going to be as helpful as our friend WX-78, Willow does come with her own infinite lighter in single-player, which lasts for 600 seconds in Don't Starve Together.
Although Willow's Lighter can break in Don't Starve Together, players can craft multiples of it using the Light Tab. Willow's Lighter is always available to Willow players and requires 1 Rope, 1 Gold Nugget and 3 Petals.
Willow's Lighter will help slow down the process of Freezing in Winter in the base game of Don't Starve, however, it does not provide warmth in RoG or DST.
INFROGGLES (WAGSTAFF)
Although I don't see much about Wagstaff these days, I have to say that Wagstaff is still one of the best characters players can choose in a single-player version of Don't Starve.
Wagstaff comes with a variety of severe disadvantages, however, with the help of his inventions Wagstaff will be able to either become equal to or more powerful than other characters.
Infrogoggles can be built at any point using Wagstaff's Tinkering Tab and require 1 Spectoggles, 1 Electrical Doodad and 2 Torches to craft.
Once placed on Wagstaff, utilizing the player's 'head slot', players will be able to see with Infrared Vision.
Though Infrared Vision isn't technically Nightvision, players will still benefit from seeing their enemies in the dark, especially if no light sources are available.
WARLY / FOODS THAT PROVIDE LIGHT
Glow Berries are a tricky resource to farm as they require players to kill Depths Worms to acquire. When eaten, a Glow Berry will provide players with 25 Hunger, -10 Sanity and 11 Health. Players will also emit a glow for 90 seconds in single-player Don't Starve and 240 seconds in Don't Starve Together.
Warly players can craft Glow Berry Mousse with 1 Glow Berry, 2 Fruits and 1 Filler (that is not Meat or Inedible). Players can technically mix 4 Lesser Glow Berries, but no matter what recipe you choose, the Glow Berry Mouse will provide players with two days of glowing.
Glow Berries and Glow Berry Mousse are somewhat overpowered resources to have, especially if you have some extra Bundling Wrap to keep them fresh.
I would always recommend using Glow Berries or Glow Berry Mousse on yourself before using them on pets in Don't Starve Together, though I have to admit, I like having my glowing Kittykit by my side at all times.
WINONA'S SPOTLIGHT
I'm honestly not the biggest fan of Winona's Spotlight, simply because I prefer Mushlights for base lights. Winona's Spotlights cost 2 Gold Nuggets, 1 Duct Tape and 1 Firefly and follow players when they are nearby.
Quite frankly, I'd prefer to save my resources on Winona's Catapult, though having one Spotlight can come in handy. Players will never need multiple Spotlights per generator as their light will most commonly stack on players. If players want to have access to lights all around their base they can spread out the Spotlights on multiple generators.
It's undeniable how useful Winona's Spotlight can be, especially when placed near farms or around Catapults used for seasonal giant battles.
PORTABLE SOURCES OF LIGHT
The first source of light players can craft are portable sources of light that they can take with them.
Portable sources of light do not require players to disassemble them when moving around the map and will emit light as players make their way around The Constant.
Players will either need to recraft portable light sources when they are extinguished or will have to refuel them with.
HANDHELD OBJECTS
TORCH
The easiest piece of lighting equipment players can craft themselves is the Torch, which requires 2 Cut Grass and 2 Twigs.
Players must hold a Torch in their hand slot as they would a weapon, illuminating everything in front of them, however, preventing them from being able to use tools.
Players can use a Torch to attack enemies, potentially igniting them and causing them to take fire damage, however, igniting an enemy may put the loot they drop at risk as if enemies who provide a burnable item die by fire damage, the loot will be Ashes.
It's a great idea to keep a stack of Cut Grass and Twigs on you at all times as you can never truly know when you are going to need another Torch.
Torches last for 75 seconds and provide 20% wetness resistance when players are holding said Torch. Torches will usually get players through the night, though depending on the season players may need to craft a couple of Torches to get through.
Players in single-player Don't Starve will be able to 'flicker' torches by lighting them quickly and unequipping them, making it so the durability never drops below 100%. Flickering only works in single-player Don't Starve and only works when a torch is at 100% and not a percentage lower.
Torches will burn up to 150% faster if players are in extreme cases of precipitation.
When used as a weapon, Torches will deal 17 damage per strike, not including the fire damage.
Torches are craftable in all versions of Don't Starve.
LANTERN
Players can craft a Lantern using 3 Twigs, 2 Ropes and 2 Light Bulbs which will provide them with 7 minutes and 48 seconds of light.
Players will need an Alchemy Engine to craft the Lantern.
The Lantern is usually my 'go-to' when it comes to which light object to use as Lanterns allow players to keep their head slot open and I commonly main Wigfrid.
While Lanterns have to be held in order to light the area around a player, they can also be placed on the ground when a player is resting or collecting resources.
I have to admit that Lanterns can be a bit annoying to maneuver, especially if you have a full inventory and you need to pick up your Lantern.
If players want to continue using a Lantern after it has burned out, they can refuel it using FIreflies, Slurtle Slime or Lightbulbs.
Fireflies refuel the Lantern by 38.5% or 180 seconds. Though using Fireflies to refuel a Lantern will provide players with the most fuel, Fireflies are non-renewable in the base game and RoG, however, players will be able to locate infinite Fireflies in the Oasis Desert during Summer if playing Don't Starve Together.
Bioluminescence (SW) refuels the Lantern by 38.5% or 180 seconds. Though opposed to what I said earlier, players in Shipwrecked may want to stick to using Fireflies as they are renewable when using a Slot Machine.
Light Bulbs refuel the Lantern by 19% or 90 seconds. Light Bulbs require exploring Caves in RoG and DST.
Slurtle Slime refuels the Lantern by 9.5% or 45 seconds. Slurtle Slime can also be found in the Caves of RoG and DST.
Players are able to 'flicker' using a Lantern in all versions of Don't Starve.
STAR/MOON CALLER'S STAFF
Requiring an Ancient Pseudoscience Station to craft, players can craft a Star Caller's Staff using 4 Nightmare Fuel, 2 Living Logs and 2 Yellow Gems.
Unfortunately, the Star Caller's Staff is extremely expensive and requires players to either collect Yellow Gems from Ancient Statues in the Caves or by going through Tumbleweeds in Reign of Giants.
Upon being triggered, the Star Caller's Staff will summon a Dwarf Star that lasts for 2 minutes, providing both light and heal that is equivalent to the 3rd tier of Campfire heat.
Dwarf Stars are unstable and may ignite flammable objects in the surrounding area, so if players want to use the Star Caller's Staff instead of using Fire Pits, just make sure you're not near anything important.
Players can place the Star Caller's Staff into the Moon Stone in Don't Starve Together during a full moon to create a Moon Caller's Staff, which creates a Polar Light.
Polar Lights will cool down players instead of heating them.
MORNING STAR (RoG)
Requiring an Alchemy Engine to prototype, the Morning Star takes 2 Nitre, 2 Electrical Doodads and 1 Volt Goat Horn to craft.
The Morning Star is one of the most interesting weapons players can yield in Don't Starve as the Morning Star begins to lose durability as soon as it is placed in the player's hand.
The Morning Star is most notably used for attacking wet Mobs as they will take double the damage from it, making the Morning Star extremely effective in Spring.
I love using the Morning Star for fights that happen at night, especially against Seasonal Giants or larger baddies.
Oh, I guess they are also rather impressive against Tentacles and other wet creatures… Morning Stars ahoy!
TAR LAMP (SW)
Requiring 1 Seashell and 1 Tar to craft, the Tar Lamp has a 75 second burn time, just like a Torch, however it can be held or placed on the ground.
Tar Lamps can be turned on or off and can also be used on Boats using the lantern slot.
Tar Lamps are extremely cheap to craft and are a great alternative to the regular Torch.
BOTTLE LANTERN (SW)
Requiring an Alchemy Engine to prototype, the Bottle Lantern needs 2 Bioluminescence and 1 Empty Bottle to craft.
Just like the Tar Lamp, Bottle Lanterns can be held as well as placed on the ground, however, they provide players with 8 minutes of light and can be refuelled using Fireflies or Bioluminescence.
Think of the Bottle Lantern as the Shipwrecked version of the regular Lantern.
Bottle Lanterns can also be dropped by Blue and White Whale Carcasses.
CLOTHING & DRESS WEAR
THERMAL STONE
Requiring an Alchemy Engine to Craft the Thermal Stone requires 10 Stones, 3 Flint and 1 Pickaxe to craft and while it's primary focus is to reduce heat in Summer and raise your heat in Winter, but did you know that in some version of DS, like DST, the Thermal Stone will emit small amounts of light when it is heated.
While Thermal Stones aren't going to be your primary light source, in the Winter months, players can rely on the light from their Thermal Stone to complete certain tasks such as chopping down trees, constructing walls or other obscure tasks players would have difficulty completing when they have a torch in hand.
I truthfully spend the majority of my Winter using the Thermal Stone for light instead of a Torch, especially if I'm spending time gathering resources and feel comfortable burning down forests to keep my Thermal Stone hot.
Note that Winter is the only season I recommend using a Thermal Stone for light as using a hot Thermal Stone in Autumn or Spring may lead to Overheating.
MINER HAT
Requiring 1 Straw Hat, 1 Gold Nugget, and Fireflies, the Miner Hat is by far one of the most useful pieces of lighting gear.
Using a Miner Hat will give you access to your hands at all times, making it possible for players to use tools or fight enemy mobs while still remaining in the light.
Miner Hats require an Alchemy Engine to prototype and will provide players with 20% water resistance.
A Miner Hat will last 7 minutes and 48 seconds every time it is at full charge and it can randomly be found around The Constant placed around Skeleton Set Pieces.
If players want to continue using a Miner Hat after it has burned out, they can refuel it using FIreflies, Slurtle Slime or Lightbulbs.
Fireflies refuel the Miner Hat by 38.5% or 180 seconds. Though using Fireflies to refuel a Miner Hat will provide players with the most fuel, Fireflies are non-renewable in the base game and RoG, however, players will be able to locate infinite Fireflies in the Oasis Desert during Summer if playing Don't Starve Together.
Bioluminescence (SW) refuels the Miner Hat by 38.5% or 180 seconds. Though opposed to what I said earlier, players in Shipwrecked may want to stick to using Fireflies as they are renewable when using a Slot Machine.
Light Bulbs refuel the Miner Hat by 19% or 90 seconds. Light Bulbs require exploring Caves in RoG and DST.
Slurtle Slime refuels the Miner Hat by 9.5% or 45 seconds. Slurtle Slime can also be found in the Caves of RoG and DST.
An odd but interesting aspect of using the Miner Hat is the fact that Pigs, Bunnymen and Splumonkeys can also wear them to light up their surroundings. If a Pig wears a Miner Hat they will no longer panic in the darkness.
Players can acquire a Miner Hat in all versions of Don't Starve, though I'll quickly mention that players wishing to use a Miner Hat in Hamlet will need to acquire it from the Pigg and Pigglet General Store.
MOGGLES
Requiring an Alchemy Engine to craft, Moggles are by far an essential for Reign of Giants and Don't Starve Together players, especially when they are storming the Ruins.
Moggles require 2 Moleworms, 2 Electrical Doodads, and 1 Glow Berry and will allow players to see everything with Nightvision.
Moggles last for 12 minutes and require Glow Berries or Lesser Glow Berries.
Glow Berries restore Moggles by 33.25% (4 minutes) and Lesser Glow Berries restore Moggles by 6.25% (45 seconds).
Moggles cannot be built in Shipwrecked and will require players to bring it through a portal. Instead of Glow Berries, players can use Dragoon Hearts to refuel the Moggles.
Moggles cannot be built in Hamlet either, however, they can be bought for 20 Oincs at The Sow's Ear Hat Shop at the Pig City. Glowberries can be bought for 20 Oincs at ‘The Sty' Oddities Emporium and will refuel about a third of the Moggles durability. I would recommend heading over to the base world or Reign of Giants or buying yourself a new pair of Moggles instead of wasting your Oincs on Glow Berries.
Don't Starve Save Slot Mod 1.7.10
Moggles are the only light source that provides players with Nightvision, which reveals the whole screen, however, I'm not a fan of the way the Nightvision makes things look and prefer to use other light sources.
Moggles may be extremely powerful, but I'm happy to choose a different method to light the way, especially because Glow Berries aren't the most fun to farm and truthfully… Actually, I won't spoil it 😉
WARNING: Moggles will be destroyed once they reach 0 durability, making it extremely important for players to refuel them early before they disappear.
CORK CANDLE HAT (HAMLET)
Requiring a Science Machine to prototype, the Cork Candle Hat is a hat item that requires 4 Cork and 2 Iron Ore to craft.
While the Cork Candle Hat provides a bit less light than a Torch, Cork Candle Hats are inexpensive and can easily be refuelled using Cork for 37.5% durability or 45 seconds.
Players can also flicker while using a Cork Candle Hat and I would strongly recommend using these suckers for your regular adventures around The Constant.
Cork Candle Hats provide players with 2 minutes of light when worn.
COWL (HAMLET)
Requiring an Alchemy Engine to prototype, players will need 2 Pig Skin, 1 Batilisk Wing and 1 Compass to craft a Cowl.
Cowls act very similarly to Moggles, however, they provided sonar-based night vision, which activates every 5 seconds.
Don't Starve Save Slot Mods
Cowls last for 16 minutes, however, they cannot be refuelled, unlike Moggles.
STATIONARY LIGHT SOURCES
There are many stationary light sources players will be able to build while in all versions of Don't Starve, though I can't claim that all stationary light sources are useful or the right choice for players to use in every circumstance.
In many cases, stationary light sources will need to be refuelled, though many of the DLCs provide players with stationary light sources that do not need to be refuelled.
The following are all the stationary structures and resources players can build to help light up their surroundings.
CAMPFIRE
While always available, the Campfire is going to be a light source you use infrequently.
Campfires require 3 Cut Grass and 2 Logs and while cheaper than a Fire Pit, the Campfire is a one-time-use object that can be refuelled before the flame depleted, however, it may also set flammable objects around it on fire.
Campfires are most useful when players do not have enough Twigs in their inventory for a Torch or when players need to quickly warm themselves up before continuing to journey across The Constant.
Once a Campfire has completely burned out it will turn into a single piece of Ash.
I usually ask myself the following questions before placing a Campfire:
Do I need warmth? Is this a place I am going to visit regularly? Is this an area in between two bases? Is there anything in this area I'm interested in burning down, especially for charcoal?
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In most cases, these questions will help me decide which type of structure I want to work with, and commonly takes me out of the 'use a Campfire' mindset as other resources can be more useful.
FIRE PIT
Requiring 2 Logs and 12 Rocks to construct, the Fire Pit is a permanent structure that can be placed and refuelled as needed by players.
Fire Pits last twice as long as Campfires and are less susceptible to rainfall.
Players will not be able to move Fire Pits after they are placed unless they destroy it with a Hammer or Deconstruction Staff.
As mentioned when talking bout Campfires, I personally rely on Fire Pits for the majority of my 'getting warm needs' and would recommend that you do the same.
Since Fire Pits can be relit at any point, it doesn't really matter how many Fire Pits you build on the map and it is actually highly encouraged that you place Fire Pits all around to ensure that you are never in a situation where you freeze to death.
For players creating multiple bases, don't just place a Fire Pit at the bases, but also place a few along the way, especially if your bases are very spread apart. Not only will this ensure that players can get nice and toasty anytime they need, but it will also ensure that players have a quick place to cook raw materials along the way.
If you have enough resources, I would recommend that you place extra Crock Pots by any Fire Pits you end up placing. My reason for saying this is, while it's not necessary to have food waiting for you at any Fire Pit, it is helpful to have ways of mixing raw ingredients or spoiling ingredients, especially if you about to starve to death.
One of the greatest things about Fire Pits is the fact that they appear on the map, similar to a waypoint. You can use Fire Pits as a way of marking important resources on the map, though that's not really what this post is about.
Note that Fire Pits can attract seasonal giants such as the Deerclops and Bearger. Fire Pits can also be destroyed by said seasonal giants and generally any mobs that have an earthquake or ground shaking sort of attack.
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If you place a Fire Pit in the wrong place I would recommend taking a Hammer to it so you can get some of your resources back, however, if players want all of the resources used to create the Fire Pit they will need to use a Deconstruction Staff.
PUMPKIN LANTERN
Requiring an Alchemy Engine to prototype, the Pumpkin Lantern can be crafter using 1 Pumpkin and 1 Firefly.
The reality is that Pumpkin Lanterns are extremely useless and provide very little light to players. Ignore these bad boys…
ENDOTHERMIC FIRE
Requiring a Science Machine to craft, the Endothermic Fire acts very similarly to a Campfire, however, instead of warming up players it will cool them down.
Endothermic Fires require 3 Cut Grass and 2 Nitre to craft and are unable to cook food.
Also similar to Camp Fires, Endothermic Fires will burn out and become a piece of Ash.
Endothermic Fires are most useful when players are about to overheat in Summer, though if players need quick light, using Nitre for these bad boys may be a bit of a stupid idea.
ENDOTHERMIC FIRE PIT
Requiring the Alchemy Engine, Endothermic Fire Pits are the Fire Pit version of the Endothermic Fire.
Endothermic Fires Pits are extremely costly coming in at 4 Cut Stone, 2 Electrical Doodads and 2 Nitre.
By far, I find Endothermic Fire Pits to be the most important type of Fire Pit players can create as there are fewer methods to cool down than to warm up.
Like their smaller companion, Endothermic Fire Pits will reduce the temperature of the player, however, players will not be able to cook on an Endothermic Fire Pit and instead will have to use a regular Fire Pit or Crock Pot.
Endothermic Fire Pits are more fuel-efficient than Endothermic Fires and as is with the Fire Pit, Endothermic Fire Pits can be refuelled at any point by players.
Due to how expensive and useful Endothermic Fire Pits are, I strongly recommend that you always keep an extra one pre-built at all times, because there's nothing worse than overheating or freezing because you didn't have the inventory space or quickness to drop the right type of Fire Pit.
NIGHT LIGHT
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Although a bit pricy, the Night Light is one of the quickest and easiest methods of lighting your base in all versions of Don't Starve.
Night Lights require a Prestihatitator to prototype and will need 8 Gold Nuggets, 2 Nightmare Fuel and 1 Red Gem to craft.
Gold Nuggets shouldn't be a problem to get, especially if you make yourself familiar with the Pig King and are not playing a monster like Wurt, Webber, Wilba or Wortox.
Red Gems shouldn't be too difficult to come across, especially if players are regularly securing gems from Red Hounds during Summer and Autumn. You may want to use some of your Down Feathers for a Luxury Fan, to make sure your loot doesn't burn to a crisp!
Night Lights last for 175 seconds when fueled by 1 Nightmare Fuel, making farming creatures like Tree Guardians really useful. Night Lights can be fueled by a maximum of 3 Nightmare Fuel at a time.
There are a few other downsides to Night Lights as they do not provide heat, unlike Fire Pits and Campfires and they will reduce a player's Sanity by 3 per minute.
Players can avoid taking Sanity loss by standing a distance away from the Night Lights.
The only character who is immune to the Sanity penalty from Night Lights is Willow, who actually gains 7 Sanity per minute when standing next to them. Quite frankly, that perk alone makes Willow insanely competitive to play, especially if she lights a Night Light after slaying a number of Shadow Creatures with BERNIE! Mmmm, juicy, best Nightmare Fuel grinder in the game.
Night Lights are most useful for Cave exploration as players will be surrounded by hoards of mobs that provide Nightmare Fuel.
Night Lights can also be lit using a Fire Staff and one charge will fuel the Night Light by the same amount as 1 Nightmare Fuel.
Beware! Night Lights are much like Fire Pits and can be tampered with by Night Hands, you're going to have to chase those buggers away if you don't want to be left for dead with Charlie.
OBSIDIAN FIRE PIT (SHIPWRECKED)
With Shipwrecked comes a bunch of new Obsidian recipes including a variety of weapons, tools and the Obsidian Fire Pit.
Requiring an Alchemy Engine to prototype, the Obsidian Fire Pit can be crafter using 8 Obsidian and 3 Logs.
Notable features of the Obsidian Fire Pit include the fact that it lasts 3 times as long as a Campfire and 1.5 times the length of a normal Fire Pit.
Obsidian Fire Pits are the most resource-friendly type of Fire Pit (or Chiminea) that players can place in SW.
It should also be noted that Obsidian Fire Pits are immune to being extinguished to Strong WInds, however, can be flooded or turned off by Ice Flingomatics.
Are Obsidian Fire Pits necessary? No, I prefer other options to it, especially because Obsidian is so useful for other recipes, tools and resources.
CHIMINEA (SHIPWRECKED)
Acting just like a Fire Pit, Chiminea are always available to be crafted in SW and requires 2 Limestone, 2 Sand and 2 Logs to craft.
Chimineas are considered a necessity in SW as they will protect the fire from being extinguished in Hurricane Season when players experience Strong Winds, and heavy amounts of Rain.
A Chiminea also keeps fires safe from Flooding, though it's important to note that Ice Flingomatics will still get up to their shenanigans of turning off a Chiminea anytime it is placed too close.
BUOYANT CHIMNIEA (SHIPWRECKED)
Similar to the land version of the Chiminea, Buoyant Chimineas are always available, however, they require 6 Limestones, 6 Tar and 4 Sand to craft.
The main difference between regular Chiminea and the Buoyant Chiminea is the fact that the Buoyant Chiminea can and has to be placed on the Ocean.
Buoyant Chimineas are also unaffected by Strong Winds and Rain, making them extremely powerful and making it a necessity to always have one prebuilt or have the ingredients available for quick placement.
LAMP POSTS (HAMLET)
Requiring the Key to the City and access to the City Planning Tab, the Lamp Post is the most overpowered source of light players can build in Hamlet.
Lamp Posts require 1 Alloy, 1 Electrical Doodad and 1Lantern to craft and will provide light infinitely in the area surrounding them.
Wait, did you read that right? Yes, you do not have to refuel Lamp Posts and you can place them anywhere in the world once you have access to them, making battles against Charlie… well… 100% avoidable!
For players playing Don't Starve Together, there are actually mods you can use to import the Lamp Post which you can check out here.
If players destroy a Lamp Post using an Executive Hammer, they can technically refuel their Lanterns indefinitely, though I would recommend building as many Lamp Posts as you can so you can avoid using other lighting equipment in general.
MUSHROOM LIGHTS (DON'T STARVE TOGETHER)
There are two variants of Mushroom Lights that players, being the Mushlights (1 Shroom Skin and 1 Bucket-o-Poop) and Glowcaps (1 Shroom Skin, 1 Board and 1 Bucket-o-Poop).
Mushrooms Lights require players to either kill the Toadstool in the Caves or can be obtained from a loot stash after killing Klaus.
Both types of Mushroom Lights have 4 slots of inventory, though players will only be able to place a single item in each slot.
The items that can be placed in Mushroom Lights include Light Bulbs, Glow Berries, Lesser Glow Berries and Mushroom Spores.
Mushroom Lights will keep any of the items kept inside of them fresh for 75% longer than usual and the more items found inside of the Mushroom Lights, the brighter the Mushroom Light will be.
Although Mushlights are cheaper to craft than Glowcaps, players may want to focus on crafting Glowcaps as they can provide players with a variety of colours including:
CYAN
2 Blue Spores
2 Green Spores
ORANGE
3 Red Spores
1 Green Spore
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Curio Cabinet
Wardrobe: Here you can pick a character to customize their outfits. (Elegant survivor head items can only be found here and in Steam inventory.)After clicking on a character, in the new page, At the right side of the screen, Above the default avatar of the character's head, there are buttons (Filters):
A. The save Icon near the Spool image: shows the 'Clothing Presets'. After customizing your looks for the current character, click on it and pick a slot to save the current set, for easy access later in the game/ fast clothing switches; You can choose (wear) a set by clicking on the green tick.
B. Head - Shows the Skins that affects character's overall appearence, including head and hair. (Rarity: Only Elegants and Heirloom Elegants.)
C. Body - Shows outfits from all rarities that affect the body. (Sometimes they are overalls)
D. Hands - Shows gloves.
E. Legs - Shows pants.
F. Feet - Shows shoes.
The 'Undo Changes' button below the character's model, will only undo the current modifications. (It will not remove all outfits.)
You don't need to manually change your modifications (Except when you are saving presets). If you are done customizing, click 'Accept Outfit' at the left side. You may need to adjust filters again in each section.
Belongings:
Shows the Skins for tools, weapons, wearings, pets and buildings. The cart logo near the scroll, will take you to shop, and adjust the filters of it automatically, based on the item you are currently viewing.
Emotes:
These are the animations like dances that your character performs at public. (Psst! you don't need to write a command in chat to do emotes; there is a mode for that.)
Emoticons:
These are the emojis you send at in-game chat. Can be used by writing the command that is described in the same page, or by using mods.
Portrait Frames:
Shows and selects the background image for the characters. (Select for each character, by using the arrows under the model.)
Profile Icons:
Shows and selects the tiny avatar near the background, for the characters. (Select for each character, by using the arrows under the model.)
Vignettes:
Shows and selects the images shown in all loading screens. (Apart from the one when you start the game.) Select which photos to be shown by clicking on them on the right side. Green check means it's selected.If more than one photos selected, game will randomly choose and show on each time.
Filters:
- Owned Filter, With Chest logo: If turned on, will show only the items you own, if turned off, will show all related and available Skin items.
- Weaveable Filter, With Spool logo: If turned on, will show the items that can be weaved using your Spools. If turned off, you will also see items that cannot be weaved by Spool.
- Survivor Filter: If enabled, will only show items that are introduced to belong to a specific character. (Which is the one you are currently modifying.)
- Sort Mode: Sorts items by:
- Owned Count: (It's good for finding duplicates.)
- Release Date: Sorts based on item's release date. (Good for finding event items.)
- Rarity: To find most precious items.
- Name: To find a specific item.
Buttons:
- Unravel: Takes (Deletes) the selected Item from your inventory, and gives back the mentioned amount of Spool.
- Weave: Takes mentioned amount of Spool from you, and unlocks the item.
- Con-rod: Will take you to Steam community market, associated with the selected item.
- Ensemble: If you see this button when selecting an item, it means that the item is part of a collection, that if it's completed (Collected all related items), it will reward you with the mentioned item. To see the collection items and the reward, click on this button and read the pop-up.
Treasury
Shows Chests. (It's often empty, unless there is an event running.)
History
Encounters:
- To find/ remember a player you've played with before in a server.
- 'View Player' Button will lead to selected player's Steam profile.
- 'Remove Player' Will delete their history from this page.
Obituaries:
Recorded history of your fails (Deaths) with info about the server you've played in, the cause and in-game survival days.
Trade-Inn
The con-rod icon on the right side will take you to Steam community market, all items for DST.
Your owned trade able items is shown in the left side. You need to pick at least 6 of them, and click Trade button to receive only 1 item in higher quality. The trade is between you and the game.(Using this trade section is not recommended.)
Redeem Codes
If you've purchased a If you've purchased a merchandise that promised an in-game code, then you should enter that code here to receive an exclusive item/ Skin.
Shop
You can adjust the filters at left side.'Buy Now' buttons will cause a Steam Transaction pop-up.
Options
Settings
Input Device: Select the device you are playing with. If a controller is connected, it will show up here.
Vibration: Enable or disable camera vibration.
Sound FX Volume: Sounds of button pressing, and all in-game action sounds. (Such as chopping a tree.)
Music Volume: Default game's music. (Will play time to time in-game, not always.)
Ambient Volume: Background noises of birds, water, wind, etc.
Show Passwords: Whether or not to display passwords in filtered star (*) format, when creating servers, or joining one.
Auto Subscribe Mods: If enabled, will download all the related server mods that are enabled in a modded server, if you join it. Otherwise, you will need to manually download them from Steam Workshop.
Wigfrid's Umlauts: When the character Wigfrid is quoting, and mentioning the letter O, she will mention it as Ö if the this option is enabled. Otherwise you will never see the letter Ö.
HUD Size: Determine the size of the crafting and inventory tab in-game.
Data Collection: Read the Privacy Policy for more info. By default, it's on, otherwise, you will not be able to play online.
Screen Shake: Choose if screen shakes when giants moving nearby or the player is taking damage.
Distortion: To enable/ disable distortion of in-game animations/ images.
Bloom: To enable/ disable bloom of in-game animations/ images.
Full Screen: If enabled, has 3 sub-settings: Resolution, Display and Refresh rate.
Small Textures: It's the quality of textures; if you have high spec PC, turn it off, otherwise, turn it on.
Notebook Mode: Another option that reduces details of some animations/ images in-game. Enable For low spec PC.
Controls
The only notable option here is the Attack and Force Attack settings. If you don't want to press two different buttons to attack something, simply change both of these to a single button (Recommended, F). It may cause some problems (Like attacking walls when nearby) but you will get used to it eventually.
Mods
Get Mods: Shows mods that you may/ not own. Clicking on any of their names/ 'More Mods' button will lead you to Steam workshop.
Server Mods: These are attached to your server/ world, and others can't join if they didn't subscribe to them, if enabled.
- Shows server mods that you've currently subscribed to.
Client Mods: These are your personal mods that you can carry to all other servers.
- Shows client mods that you've currently subscribed to.
- To enable/disable any of mods, check/clear the checkbox near it.
- The bolt logo under the mods name indicates if it's configurable or not. If it contains a bolt logo, click on the mod, and then at the right side of the screen click on the bigger bolt logo to configure the mod.
- The more info button (Globe Logo) at the right side of screen, Takes you to the mod's Steam workshop page.
- The sweep logo at left side will delete (Unsubscribe) all your mods in all sections; It will ask for confirmation first (Y/N)
- The three arrows logo near the sweep, will update all your subscribed mods. It will also ask for conformation first. (Y/N)
Main Menu
Under the Quit button, there are 4 shortcuts:
Data - Will take you to your documents - Klei - DoNotStarveTogether file at your PC. (These are backups and hosted worlds.)
Account - Will take you to Klei's official website, to register, manage your Klei account and it's settings.
Forum - Will take you Klei's official forums.
Games - Will take you to Klei's developer page at Steam.
The rest of the windows shown at right side, are updated regularly, and have different functions and shortcuts attached to them. It's simply game's newspaper; You can notified from here, if a new events, twitch drop, updates or sales available.
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- All Dont Starve Together Guides!
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When it comes to staying alive in Don't Starve and Don't Starve Together a lot can come down to whether or not you have an accessible light source nearby.
I'm sure we all know how frustrating it is when you're far into your game when you run out of either Grass or Twigs. 'Why is it that I am always missing only one of one or the other?' you question yourself and as you start getting hit by Charlie for the first time, you open your eyes and realize you're Winona and you've taken no damage.
As you close your eyes again you start taking progressive damage from Charlie, ultimately leading to your death. Whammo, game file deleted, the server closed, it's all over Buckaroo.
So what are the different ways players can keep an area properly lit? What are the easiest ways of making sure that your fate isn't sealed by the darkness?
Well, it's going to depend on what version of Don't Starve you're playing and whether or not you're using any mods.
The following guide will take you through all of the methods players will be able to provide themselves with light and strategies for all versions of Don't Starve (DS, HAM, RoG & SW) and Don't Starve Together (DST).
CHARACTERS & CHARACTER PERKS
WX-78
I'm going to start off the list of portable light sources with WX-78 who is also considered one of the top characters to choose in Don't Starve.
Without going too far into it, WX-78 can be used as a portable light source when he is hit by lightning. Players can either wait until Spring, regular rain or can even storm the Ruins in order to get struck by a lightning bolt in the early game.
Once WX-78 has been struck by a lightning bolt he will glow for about a day.
If players are playing Don't Starve Together thinking of teaming up with a Wickerbottom since she will have access to The End is Nigh, which will summon lightning strikes.
WILLOW'S LIGHTER
Although Willow isn't going to be as helpful as our friend WX-78, Willow does come with her own infinite lighter in single-player, which lasts for 600 seconds in Don't Starve Together.
Although Willow's Lighter can break in Don't Starve Together, players can craft multiples of it using the Light Tab. Willow's Lighter is always available to Willow players and requires 1 Rope, 1 Gold Nugget and 3 Petals.
Willow's Lighter will help slow down the process of Freezing in Winter in the base game of Don't Starve, however, it does not provide warmth in RoG or DST.
INFROGGLES (WAGSTAFF)
Although I don't see much about Wagstaff these days, I have to say that Wagstaff is still one of the best characters players can choose in a single-player version of Don't Starve.
Wagstaff comes with a variety of severe disadvantages, however, with the help of his inventions Wagstaff will be able to either become equal to or more powerful than other characters.
Infrogoggles can be built at any point using Wagstaff's Tinkering Tab and require 1 Spectoggles, 1 Electrical Doodad and 2 Torches to craft.
Once placed on Wagstaff, utilizing the player's 'head slot', players will be able to see with Infrared Vision.
Though Infrared Vision isn't technically Nightvision, players will still benefit from seeing their enemies in the dark, especially if no light sources are available.
WARLY / FOODS THAT PROVIDE LIGHT
Glow Berries are a tricky resource to farm as they require players to kill Depths Worms to acquire. When eaten, a Glow Berry will provide players with 25 Hunger, -10 Sanity and 11 Health. Players will also emit a glow for 90 seconds in single-player Don't Starve and 240 seconds in Don't Starve Together.
Warly players can craft Glow Berry Mousse with 1 Glow Berry, 2 Fruits and 1 Filler (that is not Meat or Inedible). Players can technically mix 4 Lesser Glow Berries, but no matter what recipe you choose, the Glow Berry Mouse will provide players with two days of glowing.
Glow Berries and Glow Berry Mousse are somewhat overpowered resources to have, especially if you have some extra Bundling Wrap to keep them fresh.
I would always recommend using Glow Berries or Glow Berry Mousse on yourself before using them on pets in Don't Starve Together, though I have to admit, I like having my glowing Kittykit by my side at all times.
WINONA'S SPOTLIGHT
I'm honestly not the biggest fan of Winona's Spotlight, simply because I prefer Mushlights for base lights. Winona's Spotlights cost 2 Gold Nuggets, 1 Duct Tape and 1 Firefly and follow players when they are nearby.
Quite frankly, I'd prefer to save my resources on Winona's Catapult, though having one Spotlight can come in handy. Players will never need multiple Spotlights per generator as their light will most commonly stack on players. If players want to have access to lights all around their base they can spread out the Spotlights on multiple generators.
It's undeniable how useful Winona's Spotlight can be, especially when placed near farms or around Catapults used for seasonal giant battles.
PORTABLE SOURCES OF LIGHT
The first source of light players can craft are portable sources of light that they can take with them.
Portable sources of light do not require players to disassemble them when moving around the map and will emit light as players make their way around The Constant.
Players will either need to recraft portable light sources when they are extinguished or will have to refuel them with.
HANDHELD OBJECTS
TORCH
The easiest piece of lighting equipment players can craft themselves is the Torch, which requires 2 Cut Grass and 2 Twigs.
Players must hold a Torch in their hand slot as they would a weapon, illuminating everything in front of them, however, preventing them from being able to use tools.
Players can use a Torch to attack enemies, potentially igniting them and causing them to take fire damage, however, igniting an enemy may put the loot they drop at risk as if enemies who provide a burnable item die by fire damage, the loot will be Ashes.
It's a great idea to keep a stack of Cut Grass and Twigs on you at all times as you can never truly know when you are going to need another Torch.
Torches last for 75 seconds and provide 20% wetness resistance when players are holding said Torch. Torches will usually get players through the night, though depending on the season players may need to craft a couple of Torches to get through.
Players in single-player Don't Starve will be able to 'flicker' torches by lighting them quickly and unequipping them, making it so the durability never drops below 100%. Flickering only works in single-player Don't Starve and only works when a torch is at 100% and not a percentage lower.
Torches will burn up to 150% faster if players are in extreme cases of precipitation.
When used as a weapon, Torches will deal 17 damage per strike, not including the fire damage.
Torches are craftable in all versions of Don't Starve.
LANTERN
Players can craft a Lantern using 3 Twigs, 2 Ropes and 2 Light Bulbs which will provide them with 7 minutes and 48 seconds of light.
Players will need an Alchemy Engine to craft the Lantern.
The Lantern is usually my 'go-to' when it comes to which light object to use as Lanterns allow players to keep their head slot open and I commonly main Wigfrid.
While Lanterns have to be held in order to light the area around a player, they can also be placed on the ground when a player is resting or collecting resources.
I have to admit that Lanterns can be a bit annoying to maneuver, especially if you have a full inventory and you need to pick up your Lantern.
If players want to continue using a Lantern after it has burned out, they can refuel it using FIreflies, Slurtle Slime or Lightbulbs.
Fireflies refuel the Lantern by 38.5% or 180 seconds. Though using Fireflies to refuel a Lantern will provide players with the most fuel, Fireflies are non-renewable in the base game and RoG, however, players will be able to locate infinite Fireflies in the Oasis Desert during Summer if playing Don't Starve Together.
Bioluminescence (SW) refuels the Lantern by 38.5% or 180 seconds. Though opposed to what I said earlier, players in Shipwrecked may want to stick to using Fireflies as they are renewable when using a Slot Machine.
Light Bulbs refuel the Lantern by 19% or 90 seconds. Light Bulbs require exploring Caves in RoG and DST.
Slurtle Slime refuels the Lantern by 9.5% or 45 seconds. Slurtle Slime can also be found in the Caves of RoG and DST.
Players are able to 'flicker' using a Lantern in all versions of Don't Starve.
STAR/MOON CALLER'S STAFF
Requiring an Ancient Pseudoscience Station to craft, players can craft a Star Caller's Staff using 4 Nightmare Fuel, 2 Living Logs and 2 Yellow Gems.
Unfortunately, the Star Caller's Staff is extremely expensive and requires players to either collect Yellow Gems from Ancient Statues in the Caves or by going through Tumbleweeds in Reign of Giants.
Upon being triggered, the Star Caller's Staff will summon a Dwarf Star that lasts for 2 minutes, providing both light and heal that is equivalent to the 3rd tier of Campfire heat.
Dwarf Stars are unstable and may ignite flammable objects in the surrounding area, so if players want to use the Star Caller's Staff instead of using Fire Pits, just make sure you're not near anything important.
Players can place the Star Caller's Staff into the Moon Stone in Don't Starve Together during a full moon to create a Moon Caller's Staff, which creates a Polar Light.
Polar Lights will cool down players instead of heating them.
MORNING STAR (RoG)
Requiring an Alchemy Engine to prototype, the Morning Star takes 2 Nitre, 2 Electrical Doodads and 1 Volt Goat Horn to craft.
The Morning Star is one of the most interesting weapons players can yield in Don't Starve as the Morning Star begins to lose durability as soon as it is placed in the player's hand.
The Morning Star is most notably used for attacking wet Mobs as they will take double the damage from it, making the Morning Star extremely effective in Spring.
I love using the Morning Star for fights that happen at night, especially against Seasonal Giants or larger baddies.
Oh, I guess they are also rather impressive against Tentacles and other wet creatures… Morning Stars ahoy!
TAR LAMP (SW)
Requiring 1 Seashell and 1 Tar to craft, the Tar Lamp has a 75 second burn time, just like a Torch, however it can be held or placed on the ground.
Tar Lamps can be turned on or off and can also be used on Boats using the lantern slot.
Tar Lamps are extremely cheap to craft and are a great alternative to the regular Torch.
BOTTLE LANTERN (SW)
Requiring an Alchemy Engine to prototype, the Bottle Lantern needs 2 Bioluminescence and 1 Empty Bottle to craft.
Just like the Tar Lamp, Bottle Lanterns can be held as well as placed on the ground, however, they provide players with 8 minutes of light and can be refuelled using Fireflies or Bioluminescence.
Think of the Bottle Lantern as the Shipwrecked version of the regular Lantern.
Bottle Lanterns can also be dropped by Blue and White Whale Carcasses.
CLOTHING & DRESS WEAR
THERMAL STONE
Requiring an Alchemy Engine to Craft the Thermal Stone requires 10 Stones, 3 Flint and 1 Pickaxe to craft and while it's primary focus is to reduce heat in Summer and raise your heat in Winter, but did you know that in some version of DS, like DST, the Thermal Stone will emit small amounts of light when it is heated.
While Thermal Stones aren't going to be your primary light source, in the Winter months, players can rely on the light from their Thermal Stone to complete certain tasks such as chopping down trees, constructing walls or other obscure tasks players would have difficulty completing when they have a torch in hand.
I truthfully spend the majority of my Winter using the Thermal Stone for light instead of a Torch, especially if I'm spending time gathering resources and feel comfortable burning down forests to keep my Thermal Stone hot.
Note that Winter is the only season I recommend using a Thermal Stone for light as using a hot Thermal Stone in Autumn or Spring may lead to Overheating.
MINER HAT
Requiring 1 Straw Hat, 1 Gold Nugget, and Fireflies, the Miner Hat is by far one of the most useful pieces of lighting gear.
Using a Miner Hat will give you access to your hands at all times, making it possible for players to use tools or fight enemy mobs while still remaining in the light.
Miner Hats require an Alchemy Engine to prototype and will provide players with 20% water resistance.
A Miner Hat will last 7 minutes and 48 seconds every time it is at full charge and it can randomly be found around The Constant placed around Skeleton Set Pieces.
If players want to continue using a Miner Hat after it has burned out, they can refuel it using FIreflies, Slurtle Slime or Lightbulbs.
Fireflies refuel the Miner Hat by 38.5% or 180 seconds. Though using Fireflies to refuel a Miner Hat will provide players with the most fuel, Fireflies are non-renewable in the base game and RoG, however, players will be able to locate infinite Fireflies in the Oasis Desert during Summer if playing Don't Starve Together.
Bioluminescence (SW) refuels the Miner Hat by 38.5% or 180 seconds. Though opposed to what I said earlier, players in Shipwrecked may want to stick to using Fireflies as they are renewable when using a Slot Machine.
Light Bulbs refuel the Miner Hat by 19% or 90 seconds. Light Bulbs require exploring Caves in RoG and DST.
Slurtle Slime refuels the Miner Hat by 9.5% or 45 seconds. Slurtle Slime can also be found in the Caves of RoG and DST.
An odd but interesting aspect of using the Miner Hat is the fact that Pigs, Bunnymen and Splumonkeys can also wear them to light up their surroundings. If a Pig wears a Miner Hat they will no longer panic in the darkness.
Players can acquire a Miner Hat in all versions of Don't Starve, though I'll quickly mention that players wishing to use a Miner Hat in Hamlet will need to acquire it from the Pigg and Pigglet General Store.
MOGGLES
Requiring an Alchemy Engine to craft, Moggles are by far an essential for Reign of Giants and Don't Starve Together players, especially when they are storming the Ruins.
Moggles require 2 Moleworms, 2 Electrical Doodads, and 1 Glow Berry and will allow players to see everything with Nightvision.
Moggles last for 12 minutes and require Glow Berries or Lesser Glow Berries.
Glow Berries restore Moggles by 33.25% (4 minutes) and Lesser Glow Berries restore Moggles by 6.25% (45 seconds).
Moggles cannot be built in Shipwrecked and will require players to bring it through a portal. Instead of Glow Berries, players can use Dragoon Hearts to refuel the Moggles.
Moggles cannot be built in Hamlet either, however, they can be bought for 20 Oincs at The Sow's Ear Hat Shop at the Pig City. Glowberries can be bought for 20 Oincs at ‘The Sty' Oddities Emporium and will refuel about a third of the Moggles durability. I would recommend heading over to the base world or Reign of Giants or buying yourself a new pair of Moggles instead of wasting your Oincs on Glow Berries.
Don't Starve Save Slot Mod 1.7.10
Moggles are the only light source that provides players with Nightvision, which reveals the whole screen, however, I'm not a fan of the way the Nightvision makes things look and prefer to use other light sources.
Moggles may be extremely powerful, but I'm happy to choose a different method to light the way, especially because Glow Berries aren't the most fun to farm and truthfully… Actually, I won't spoil it 😉
WARNING: Moggles will be destroyed once they reach 0 durability, making it extremely important for players to refuel them early before they disappear.
CORK CANDLE HAT (HAMLET)
Requiring a Science Machine to prototype, the Cork Candle Hat is a hat item that requires 4 Cork and 2 Iron Ore to craft.
While the Cork Candle Hat provides a bit less light than a Torch, Cork Candle Hats are inexpensive and can easily be refuelled using Cork for 37.5% durability or 45 seconds.
Players can also flicker while using a Cork Candle Hat and I would strongly recommend using these suckers for your regular adventures around The Constant.
Cork Candle Hats provide players with 2 minutes of light when worn.
COWL (HAMLET)
Requiring an Alchemy Engine to prototype, players will need 2 Pig Skin, 1 Batilisk Wing and 1 Compass to craft a Cowl.
Cowls act very similarly to Moggles, however, they provided sonar-based night vision, which activates every 5 seconds.
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Cowls last for 16 minutes, however, they cannot be refuelled, unlike Moggles.
STATIONARY LIGHT SOURCES
There are many stationary light sources players will be able to build while in all versions of Don't Starve, though I can't claim that all stationary light sources are useful or the right choice for players to use in every circumstance.
In many cases, stationary light sources will need to be refuelled, though many of the DLCs provide players with stationary light sources that do not need to be refuelled.
The following are all the stationary structures and resources players can build to help light up their surroundings.
CAMPFIRE
While always available, the Campfire is going to be a light source you use infrequently.
Campfires require 3 Cut Grass and 2 Logs and while cheaper than a Fire Pit, the Campfire is a one-time-use object that can be refuelled before the flame depleted, however, it may also set flammable objects around it on fire.
Campfires are most useful when players do not have enough Twigs in their inventory for a Torch or when players need to quickly warm themselves up before continuing to journey across The Constant.
Once a Campfire has completely burned out it will turn into a single piece of Ash.
I usually ask myself the following questions before placing a Campfire:
Do I need warmth? Is this a place I am going to visit regularly? Is this an area in between two bases? Is there anything in this area I'm interested in burning down, especially for charcoal?
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In most cases, these questions will help me decide which type of structure I want to work with, and commonly takes me out of the 'use a Campfire' mindset as other resources can be more useful.
FIRE PIT
Requiring 2 Logs and 12 Rocks to construct, the Fire Pit is a permanent structure that can be placed and refuelled as needed by players.
Fire Pits last twice as long as Campfires and are less susceptible to rainfall.
Players will not be able to move Fire Pits after they are placed unless they destroy it with a Hammer or Deconstruction Staff.
As mentioned when talking bout Campfires, I personally rely on Fire Pits for the majority of my 'getting warm needs' and would recommend that you do the same.
Since Fire Pits can be relit at any point, it doesn't really matter how many Fire Pits you build on the map and it is actually highly encouraged that you place Fire Pits all around to ensure that you are never in a situation where you freeze to death.
For players creating multiple bases, don't just place a Fire Pit at the bases, but also place a few along the way, especially if your bases are very spread apart. Not only will this ensure that players can get nice and toasty anytime they need, but it will also ensure that players have a quick place to cook raw materials along the way.
If you have enough resources, I would recommend that you place extra Crock Pots by any Fire Pits you end up placing. My reason for saying this is, while it's not necessary to have food waiting for you at any Fire Pit, it is helpful to have ways of mixing raw ingredients or spoiling ingredients, especially if you about to starve to death.
One of the greatest things about Fire Pits is the fact that they appear on the map, similar to a waypoint. You can use Fire Pits as a way of marking important resources on the map, though that's not really what this post is about.
Note that Fire Pits can attract seasonal giants such as the Deerclops and Bearger. Fire Pits can also be destroyed by said seasonal giants and generally any mobs that have an earthquake or ground shaking sort of attack.
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If you place a Fire Pit in the wrong place I would recommend taking a Hammer to it so you can get some of your resources back, however, if players want all of the resources used to create the Fire Pit they will need to use a Deconstruction Staff.
PUMPKIN LANTERN
Requiring an Alchemy Engine to prototype, the Pumpkin Lantern can be crafter using 1 Pumpkin and 1 Firefly.
The reality is that Pumpkin Lanterns are extremely useless and provide very little light to players. Ignore these bad boys…
ENDOTHERMIC FIRE
Requiring a Science Machine to craft, the Endothermic Fire acts very similarly to a Campfire, however, instead of warming up players it will cool them down.
Endothermic Fires require 3 Cut Grass and 2 Nitre to craft and are unable to cook food.
Also similar to Camp Fires, Endothermic Fires will burn out and become a piece of Ash.
Endothermic Fires are most useful when players are about to overheat in Summer, though if players need quick light, using Nitre for these bad boys may be a bit of a stupid idea.
ENDOTHERMIC FIRE PIT
Requiring the Alchemy Engine, Endothermic Fire Pits are the Fire Pit version of the Endothermic Fire.
Endothermic Fires Pits are extremely costly coming in at 4 Cut Stone, 2 Electrical Doodads and 2 Nitre.
By far, I find Endothermic Fire Pits to be the most important type of Fire Pit players can create as there are fewer methods to cool down than to warm up.
Like their smaller companion, Endothermic Fire Pits will reduce the temperature of the player, however, players will not be able to cook on an Endothermic Fire Pit and instead will have to use a regular Fire Pit or Crock Pot.
Endothermic Fire Pits are more fuel-efficient than Endothermic Fires and as is with the Fire Pit, Endothermic Fire Pits can be refuelled at any point by players.
Due to how expensive and useful Endothermic Fire Pits are, I strongly recommend that you always keep an extra one pre-built at all times, because there's nothing worse than overheating or freezing because you didn't have the inventory space or quickness to drop the right type of Fire Pit.
NIGHT LIGHT
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Although a bit pricy, the Night Light is one of the quickest and easiest methods of lighting your base in all versions of Don't Starve.
Night Lights require a Prestihatitator to prototype and will need 8 Gold Nuggets, 2 Nightmare Fuel and 1 Red Gem to craft.
Gold Nuggets shouldn't be a problem to get, especially if you make yourself familiar with the Pig King and are not playing a monster like Wurt, Webber, Wilba or Wortox.
Red Gems shouldn't be too difficult to come across, especially if players are regularly securing gems from Red Hounds during Summer and Autumn. You may want to use some of your Down Feathers for a Luxury Fan, to make sure your loot doesn't burn to a crisp!
Night Lights last for 175 seconds when fueled by 1 Nightmare Fuel, making farming creatures like Tree Guardians really useful. Night Lights can be fueled by a maximum of 3 Nightmare Fuel at a time.
There are a few other downsides to Night Lights as they do not provide heat, unlike Fire Pits and Campfires and they will reduce a player's Sanity by 3 per minute.
Players can avoid taking Sanity loss by standing a distance away from the Night Lights.
The only character who is immune to the Sanity penalty from Night Lights is Willow, who actually gains 7 Sanity per minute when standing next to them. Quite frankly, that perk alone makes Willow insanely competitive to play, especially if she lights a Night Light after slaying a number of Shadow Creatures with BERNIE! Mmmm, juicy, best Nightmare Fuel grinder in the game.
Night Lights are most useful for Cave exploration as players will be surrounded by hoards of mobs that provide Nightmare Fuel.
Night Lights can also be lit using a Fire Staff and one charge will fuel the Night Light by the same amount as 1 Nightmare Fuel.
Beware! Night Lights are much like Fire Pits and can be tampered with by Night Hands, you're going to have to chase those buggers away if you don't want to be left for dead with Charlie.
OBSIDIAN FIRE PIT (SHIPWRECKED)
With Shipwrecked comes a bunch of new Obsidian recipes including a variety of weapons, tools and the Obsidian Fire Pit.
Requiring an Alchemy Engine to prototype, the Obsidian Fire Pit can be crafter using 8 Obsidian and 3 Logs.
Notable features of the Obsidian Fire Pit include the fact that it lasts 3 times as long as a Campfire and 1.5 times the length of a normal Fire Pit.
Obsidian Fire Pits are the most resource-friendly type of Fire Pit (or Chiminea) that players can place in SW.
It should also be noted that Obsidian Fire Pits are immune to being extinguished to Strong WInds, however, can be flooded or turned off by Ice Flingomatics.
Are Obsidian Fire Pits necessary? No, I prefer other options to it, especially because Obsidian is so useful for other recipes, tools and resources.
CHIMINEA (SHIPWRECKED)
Acting just like a Fire Pit, Chiminea are always available to be crafted in SW and requires 2 Limestone, 2 Sand and 2 Logs to craft.
Chimineas are considered a necessity in SW as they will protect the fire from being extinguished in Hurricane Season when players experience Strong Winds, and heavy amounts of Rain.
A Chiminea also keeps fires safe from Flooding, though it's important to note that Ice Flingomatics will still get up to their shenanigans of turning off a Chiminea anytime it is placed too close.
BUOYANT CHIMNIEA (SHIPWRECKED)
Similar to the land version of the Chiminea, Buoyant Chimineas are always available, however, they require 6 Limestones, 6 Tar and 4 Sand to craft.
The main difference between regular Chiminea and the Buoyant Chiminea is the fact that the Buoyant Chiminea can and has to be placed on the Ocean.
Buoyant Chimineas are also unaffected by Strong Winds and Rain, making them extremely powerful and making it a necessity to always have one prebuilt or have the ingredients available for quick placement.
LAMP POSTS (HAMLET)
Requiring the Key to the City and access to the City Planning Tab, the Lamp Post is the most overpowered source of light players can build in Hamlet.
Lamp Posts require 1 Alloy, 1 Electrical Doodad and 1Lantern to craft and will provide light infinitely in the area surrounding them.
Wait, did you read that right? Yes, you do not have to refuel Lamp Posts and you can place them anywhere in the world once you have access to them, making battles against Charlie… well… 100% avoidable!
For players playing Don't Starve Together, there are actually mods you can use to import the Lamp Post which you can check out here.
If players destroy a Lamp Post using an Executive Hammer, they can technically refuel their Lanterns indefinitely, though I would recommend building as many Lamp Posts as you can so you can avoid using other lighting equipment in general.
MUSHROOM LIGHTS (DON'T STARVE TOGETHER)
There are two variants of Mushroom Lights that players, being the Mushlights (1 Shroom Skin and 1 Bucket-o-Poop) and Glowcaps (1 Shroom Skin, 1 Board and 1 Bucket-o-Poop).
Mushrooms Lights require players to either kill the Toadstool in the Caves or can be obtained from a loot stash after killing Klaus.
Both types of Mushroom Lights have 4 slots of inventory, though players will only be able to place a single item in each slot.
The items that can be placed in Mushroom Lights include Light Bulbs, Glow Berries, Lesser Glow Berries and Mushroom Spores.
Mushroom Lights will keep any of the items kept inside of them fresh for 75% longer than usual and the more items found inside of the Mushroom Lights, the brighter the Mushroom Light will be.
Although Mushlights are cheaper to craft than Glowcaps, players may want to focus on crafting Glowcaps as they can provide players with a variety of colours including:
CYAN
2 Blue Spores
2 Green Spores
ORANGE
3 Red Spores
1 Green Spore
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PINK
3 Light Bulbs
1 Red Spore
PURPLE
1 Red Spore
3 Blue Spores
WHITE
1 Red Spore
1 Green Spore
1 Blue Spore
1 Empty Slot
or simply Light Bulbs
YELLOW
2 Red Spores
2 Green Spores
Spores will add a darker or deeper colour into the Glowcap and Light Bulbs will simply add white light or make the light brighter.
The reality is that Glowcaps aren't that much more expensive than Mushlights and with the ability to change the colour Glowcaps provide, players will be able to create more personal base designs.
HOW DO I LIGHT MY BOAT IN SHIPWRECKED?
Sailing the high seas can be complicated when players are trying to get around in Shipwrecked, but players have a few options to choose from when it comes to which type of light they would like to use, especially if they expect to be sailing for extended periods of time or expect to use the same boat for long periods of time.
BOAT TORCH (SHIPWRECKED)
Requiring a Science Machine to prototype, the Boat Torch needs 2 Twigs and 1 Torch to craft and can be used to provide light on any Boats other than Rafts.
Boat Torches must be attached to the Boat players wish to light and while they can be turned off to preserve their fuel, they are not able to be refuelled and will disappear once depleted.
Boat Torches provide players with 1 minute and 45 seconds of light and much like the Thermal Stone, players may want to use a 1% Torch to craft the Boat Torch in order to doubly save on resources.
BOAT LANTERN (SHIPWRECKED)
Similar to the Boat Torch, the Boat Lantern requires 2 Twigs, 1 Empty Bottle and 1 Firefly and will last 7 minutesand 48 seconds.
Unlike Boat Torches, Boat Lanterns can be refuelled by using Bioluminescence or Fireflies. As mentioned earlier, players may want to focus on getting Fireflies using the Slot Machine.
Players can also receive a Boat Lantern when they trade Surf ‘n' Turf to the Yaarctopus.
Boat Lanterns should be the primary method players choose to use to light their voyages.
BEST LIGHTING MODS
Excerpt from: Best Don't Starve Together Mods [2020 Top Multiplayer Mods]
[Hamlet] Lamp Post by KaiserKatz
I can't deny how overpowered the Lamp Post Mod is, but the truth is… Lamp Posts exist in Hamlet and the good lord, of whom I do not believe in, knows that I hate dying to Charlie. What I hate more than dying to Charlie is having new players enter a server and die to Charlie in a matter of seconds only to type in chat, 'pls, where's base, how do I res?'
Light up that home ho's. You're going to appreciate it.
BETTER ICE FLINGOMATIC by Nyoraia
If you want to take things one step further with the Ice Flingomatic, consider getting yourself the Better Ice Flingomatic Mod, which will allow players to customize a variety of options on their Ice Flingomatic including:
🎮 Adjusting fuel consumption
🎮 Adjusting the range of the Ice Flingomatic
🎮 The ability to ignore Campfires, Fire Pits, Night Lights, Endothermic Fires and Endothermic Fire Pits without using emergency mode.
There are a few customizations players can make using this mod that will require players to go into game files, so I would recommend reading the full description to learn your capabilities.